These are things i found on other websites that i wanted to have in one place so i could save on bookmarks and access anywhere.

Do this @ 50

Ilum

Poisonous Strategy (Heroic 2+) – 3 tokens and artifact Enhancement 22
A Tightened Grip - 1 token
Defend the Shipment - 1 token (note: this is frequently bugged)
Rightful Owner - 1 token
Operation Shatterstorm - 1 token
Sabotage - 1 token

Belsavis (bonus series must be completed to unlock these)

Old Enemies (Heroic 4) – 3 tokens and artifact Armoring 22
Lights Out (Heroic 4) – 3 tokens and choice of level 49 orange companion weapons
Freeing the Fallen (Heroic 2+) – 3 tokens and artifact Mod 22
Deadly Mutations - 1 token
Ancient Transmissions - 1 token
Found in Translation - 1 token
Invisible Threat - 1 token
The Carriers of Xenovirus Prime - 1 token
Reluctant Volunteers - 1 token
Unintended Consequences - 1 token
Droid Malfunction - 1 token

 

Should be 25 available tokens per day. A few notes on the heroics:

Poisonous Strategy can be fairly difficult with two players if neither has CC. You must defeat two elite Jedi at once, they hit hard, and they love to use AOE which will kill your companions quickly.

Old Enemies can be easily 2-manned with a healer, and would likely be soloable by a healer and a well-geared companion (mine isn’t quite there yet). The trash on the way to the boss is harder than the boss himself; stealth helps a lot.

Lights Out is very easy to solo if you don’t mind dying a couple of times, or if you have an instant in-combat stealth escape button. The objectives are guarded but can be clicked while in combat.

Freeing the Fallen is the easiest of all of them. The Jedi Master’s damage is very low, and most classes can probably solo this with the appropriate companion.

The artifact-level components granted by the heroic quests are BoE, and if you don’t need them they do sell pretty well on the GTN. The credit rewards for the quests themselves are 7k-14k; the total for doing all dailies is around 150k/day.

 

Primary Stats

There are five primary/basic character attributes in SWTOR: Endurance, Aim, Cunning, Strength and Willpower. Endurance gives you 10 HP per single point, and the other four stats increase your class’ base damage and critical chance:

All primary stats give 1% crit for every 140 (at level 50)
Aim gives 0.2 ranged damage
Strength gives 0.2 melee damage
Cunning gives 0.2 tech damage
Will power gives 0.2 force damage
Your primary stat will always give either [Ranged + Tech] or [Melee + Force], so a Trooper will get a tech bonus from Cunning, and a Smuggler will get a ranged damage bonus from Aim in addition to the bonuses they already get from their primary stat. This causes Smugglers to do more damage with Weapon attacks, and Troopers will do more damage with Tech attacks (see: explosives) assuming both had the same base value and scaling. Strength and Willpower give both of them nothing but crit.

Secondary Stats

Presence – boots companion health, damage and healing
Power – adds melee, force and tech damage
Force/Tech Power – Found on weapons, works like Power but does not provide melee/ranged damage
Accuracy – Gives +hit and gives armor/spell pen over 100%
Crit – gives melee, force and tech crit
Surge – increased critical damage
Armor – reduces physical and kinetic damage (all Tech and Force powers unless listed otherwise are Kinetic)
Defense – increases Parry/Deflect (deflect is just ranged parry)
Shield – increases chance to be shielded on attack
Absorption – increases the % of damage shaved off shielded attacks
Alacrity – Cast/channel Haste
Expertise – PvP stat. Increases damage and healing done, reduces damage taken.

 

Links

Companion Info - http://www.swtorface.com/p/swtor-companion-list.html
Datacrons with picture walkthrough - http://www.swtor-spy.com/datacrons/
Upcoming patch notes – http://www.swtor.com/community/forumdisplay.php?f=308